
Periodically a savage will come out holding a woman. There is a hut on the top right of the screen. But also use barracks, as the flyers will stop to target the soldiers.įor the Iron Challenge keep in mind that will all the parasites that come through, too many barracks could be a hinderance. But you'll want at least one archer upgraded to tribal axethrowers to help dispel magic near the top intersection.įor the Heroic Challenge you'll need a lot of archers for the flyers.

Then start upgrading on the left to help as the wasps get tougher.ĭon't position your hero, soldiers, or reinforcements near a tall plant, unless you want them to get eaten!įor the Iron Challenge, use axethrowers on the south path for totems to silence all the magic users, and crossbow towers on the north for their speed to get all the little spiders.įocus on archers and artillery on the bottom path, and mage towers on the top.
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Re-assign your upgrade points to these towers if necessary.įor the Iron Challenge, upgrade down the middle first. None of the enemies that appear on this level have armor, but some have magic resistance. On the Heroic Challenge, place a few extra barracks on the left to help with all the desert terrors. Watch for red cross hairs to appear on the path. Double tap to purchase a canon, then tap the road to deploy.īuild down the center first, so you can hit both paths, with an artillery nearest the enemy spawn point. They will make short work of the immortals. On the Iron Challenge, use several genies on the left path. Make sure you move your hero out of the way if needed! Waste Disposal drops oil that slows enemies.īe aware that sometimes the ground will tremble for a moment before a sandworm pops up. Wasp Missile sends homing missiles that never miss. Pestilence summons a cloud that poisons enemies.Ĭore Drill attacks enemies from underground.įurnace blast burns all enemies in range. Twister summons a tornado that pushes enemies back and deals damage.Ĭritical Mass gives a chance of splash damage.Ĭharges magical bolts when idle which then home in on the first enemy in range. Mage Tower: Good for enemies with high armor. Holy Grail gives a chance for Templars to avoid death on a killing blow. Pick Pocket has a chance to steal gold every attack.Īrterial Strike adds chance of bleed to attacks.

Sneak Attack gives a chance to ignore armor.Ĭounterattack improves dodge and deals damage in a counterattack. Don't forget you can move the rally point! Sometimes it is helpful to move them closer to the action. Totem of Spirits dispells magic and silences spellcasters for a time.īarracks: Barracks are good for slowing enemies down so your other towers can get more shots in. Totem of Weakness makes enemies sustain more damage from all sources. Also improves the range of nearby towers. Each basic tower can upgrade into two specialty towers, listed below with their abilities:Īrcher Tower: Good for fast moving enemies, and those with magic resistance.įalconer gives archers improved crit shot.
